RenderDoc checklist inspired by writeup of Charles G. of LunarG Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2749 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
1.4 KiB
1.4 KiB
Tools
Tools for Eden and other subprojects.
Third-Party
Eden
find-unused-strings.pl: Find unused strings (for Android XML files).shellcheck.sh: Ensure POSIX compliance (and syntax sanity) for all tools in this directory and subdirectories.llvmpipe-run.sh: Sets environment variables needed to run any command (or Eden) with llvmpipe.optimize-assets.sh: Optimizes PNG assets with OptiPng.update-cpm.sh: Updates CPM.cmake to the latest version.update-icons.sh: Rebuild all icons (macOS, Windows, bitmaps) based on the master SVG file (dist/dev.eden_emu.eden.svg)- Also optimizes the master SVG
- Requires:
png2icns(libicns), ImageMagick,svgo
dtrace-tool.shlanczos-gen.pl: Generates constants for the Lanczos filter.clang-format.sh: Runsclang-formaton the entire codebase.- Requires: clang
find-unused-strings.sh: Find any unused strings in the Android app (XML -> Kotlin).
Android
It's recommended to run these scritps after almost any Android change, as they are relatively fast and important both for APK bloat and CI.
unused-strings.sh: Finds unused strings instrings.xmlfiles.stale-translations.sh: Finds translated strings that aren't present in the sourcestrings.xmlfile.