No description
Find a file
2025-04-13 00:21:17 +00:00
.github/ISSUE_TEMPLATE Deleted contact links from issue templates 2024-04-05 01:58:28 +02:00
.reuse android: Provide debug.keystore for debug and relWithDebInfo builds 2024-01-21 22:08:07 -05:00
AppImageBuilder AppImage runtime scripts rewrite (now functional on Steam Deck!) 2025-04-06 21:32:47 +02:00
blog Added new Blog article (2: Puzzle Pieces) 2024-09-06 11:07:14 +00:00
CMakeModules Allow Yuzu to be built using Clang-CL for better compiler optimizations for Windows 2025-04-12 18:46:13 +02:00
dist Fix: Joycon udev rules not applying due to typo in dist/72-yuzu-input.rules (#106) 2025-02-04 23:05:52 +00:00
externals Updated vcpkg for updated Boost 2025-04-12 23:27:30 +02:00
hooks
LICENSES general: fix trailing whitespace 2024-01-08 09:34:32 -05:00
public_pgp Uploaded my PGP public key 2024-06-01 14:05:11 +00:00
src In containerized AppImage build use Clang and allow thin/fat LTO for smaller and more optimized AppImages 2025-04-12 21:18:30 +02:00
tools Removed telemetry and anonymized SCM (git) strings 2024-04-05 01:58:30 +02:00
.codespellrc core: refactor emulated cpu core activation 2023-12-04 10:37:16 -05:00
.git-blame-ignore-revs Skip git blame 2023-11-04 18:26:49 +00:00
.gitattributes
.gitignore merge AppImage builder into main repo with revised linux guide (#78) 2024-11-15 12:11:25 +00:00
.gitmodules Updated SDL to fix pipewire related compile error 2025-04-11 15:32:53 +02:00
AppImage-build-debian-inner.sh In containerized AppImage build script allow CPM to be used with Clang 2025-04-12 22:48:09 +02:00
AppImage-build-debian.sh Optionally use Clang for containerized AppImage build 2025-04-12 22:33:53 +02:00
AppImage-build-local.sh Made AppImages way more robust, compatible and reproducible using containerization and by using system-provided glibc 2025-04-06 19:15:22 +02:00
boost-1.88.0-fix.patch Allow Yuzu to be built using Clang-CL for better compiler optimizations for Windows 2025-04-12 18:46:13 +02:00
build-for-android.md update-build-guides (#65) 2024-10-26 16:11:23 +00:00
build-for-linux.md Updated minimum Boost version in Linux build guide 2025-04-13 00:14:42 +00:00
build-for-macos.md update-build-guides (#65) 2024-10-26 16:11:23 +00:00
build-for-windows.md Added loose snippets for Windows build on Linux guide 2025-04-13 00:21:17 +00:00
CMakeLists.txt In containerized AppImage build use Clang and allow thin/fat LTO for smaller and more optimized AppImages 2025-04-12 21:18:30 +02:00
CONTRIBUTING.md
Doxyfile
FAQ.md FAQ: Mention Reddit issues 2024-07-19 19:48:00 +00:00
LICENSE.txt
README.md Also mention Citron in README 2025-04-12 18:48:29 +02:00
reverts.txt Added reverts.txt for list of commits to revert to get specific features back in the future (#30) 2024-08-24 11:35:37 +00:00
vcpkg.json externals: update fmt to 11.0.2 and vcpkg to 2024.09.30 (#68) 2024-11-03 12:25:47 +00:00


torzu
torzu

torzu is a fork of yuzu, an open-source Nintendo Switch emulator.
It is written in C++ with portability in mind and runs on Linux, Windows and Android

Fake websites

A lot of fake Torzu websites have popped up. These are not mine. This project will not have a clearnet website for the foreseeable future! I highly advice against downloading anything from these websites, specially if their intention is clearly to make money through advertisements.

Infrastructure back up online

There have been issues with the infrastructure running the main repository while I've been away from home. It should be all back and functional now! Sorry for that!

IRC chat

There's an IRC! Connect to mao7u6s7jwxeof2fax2kwwqeabyevy5b2icbl24lhgnmkebbtmh37had.onion port 6667 using your favorite client and join #torzu. Connecting via Tor might require a bit of setup but that shouldn't take much more than a quick web search to figure out. Please register your nicks!

Compatibility

The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.

It runs most Nintendo Switch games released until the date of the Yuzu takedown.

Goals

The first and foremost goal is long-term maintenance. Even if I stop commiting new features I will always do my best to keep the emulator functional and third party dependencies updated. This also means most of the changes made will eventually be bug fixes. Essentially, the main goal is that you can still use this emulator on modern systems in 20 years. It is very important to me that this project is going to be a good base to fork once grass has grown over the whole legal dilemma and people are willing to do real work on this emulator non-anonymously.

A secondary goal is the improvement of usability on low-end systems. This includes both improving the performance of the emulator as well as making games more playable below 100% speed whenever possible (the sync CPU to render speed limit option already helps with that in few cases).

Development

All development happens on Dark Git. It's also where our central repository is hosted.

To clone this git repository, use these commands (assuming tor is installed as a service and running):

git -c http.proxy=socks5h://127.0.0.1:9050 clone --depth 1 http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu.git
cd torzu
git submodule update --init --recursive

Alternatively, you can clone from the NotABug mirror repository:

git clone --depth 1 https://notabug.org/litucks/torzu.git
cd torzu
git submodule update --init --recursive

Note that above repository may be taken down any time. Do not rely on its existence in production. In case the NotABug mirror goes down, another mirror will be most likely be set up on Bitbucket.

This project incorporates several commits from the Suyu, Sudachi and Citron forks, as well as changes listed in Changes.

Move away from Codeberg

As requested by Codeberg staff, I have removed the Codeberg mirror repository. The new mirror repository is on NotABug.

Building

License

torzu is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.