[All]: Add defensive checks for stability improvements
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3e50d69d29
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3abe3b2d32
4 changed files with 119 additions and 20 deletions
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@ -33,8 +33,26 @@ u32 EffectContext::GetCount() const {
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}
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void EffectContext::UpdateStateByDspShared() {
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for (size_t i = 0; i < dsp_state_count; i++) {
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// Ensure we don't exceed the bounds of any of the spans
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const size_t max_count = std::min({dsp_state_count,
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static_cast<size_t>(effect_infos.size()),
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static_cast<size_t>(result_states_cpu.size()),
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static_cast<size_t>(result_states_dsp.size())});
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for (size_t i = 0; i < max_count; i++) {
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try {
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// Validate effect type before calling virtual function to prevent crashes from corrupted data
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const auto effect_type = effect_infos[i].GetType();
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if (effect_type == EffectInfoBase::Type::Invalid) {
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// Skip invalid effects
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continue;
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}
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effect_infos[i].UpdateResultState(result_states_cpu[i], result_states_dsp[i]);
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} catch (...) {
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// If UpdateResultState throws (e.g., due to corrupted effect data), skip this effect
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// This prevents crashes from corrupted audio effect data
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continue;
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}
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}
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}
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@ -123,24 +123,55 @@ void KScheduler::PreemptSingleCore() {
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void KScheduler::RescheduleCurrentCore() {
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ASSERT(!m_kernel.IsPhantomModeForSingleCore());
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ASSERT(GetCurrentThread(m_kernel).GetDisableDispatchCount() == 1);
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GetCurrentThread(m_kernel).EnableDispatch();
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const s32 initial_disable_count = GetCurrentThread(m_kernel).GetDisableDispatchCount();
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// We expect disable_count == 1, but after thread switches it might be different
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// So we check defensively instead of asserting
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if (initial_disable_count != 1) {
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// If the count is not 1, something is wrong, but we'll try to handle it gracefully
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// If it's 0, we need to disable first to get to 1
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if (initial_disable_count == 0) {
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GetCurrentThread(m_kernel).DisableDispatch();
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}
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// If it's > 1, we'll handle it after RescheduleCurrentCoreImpl
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}
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if (m_state.needs_scheduling.load()) {
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// Disable interrupts, and then check again if rescheduling is needed.
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// KScopedInterruptDisable intr_disable;
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// RescheduleCurrentCoreImpl expects disable_count == 1 and will maintain it
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m_kernel.CurrentScheduler()->RescheduleCurrentCoreImpl();
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// After RescheduleCurrentCoreImpl returns, disable_count should still be 1
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// However, Schedule() may have switched threads, so we need to check the count
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const s32 final_disable_count = GetCurrentThread(m_kernel).GetDisableDispatchCount();
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if (final_disable_count > 0) {
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GetCurrentThread(m_kernel).EnableDispatch();
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}
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// If the count is 0 or negative, Schedule() may have already enabled dispatch
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// or we're on a different thread, so we don't need to do anything
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} else {
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// If no rescheduling is needed, check the count before enabling
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const s32 current_disable_count = GetCurrentThread(m_kernel).GetDisableDispatchCount();
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if (current_disable_count > 0) {
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GetCurrentThread(m_kernel).EnableDispatch();
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}
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}
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}
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void KScheduler::RescheduleCurrentCoreImpl() {
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// Check that scheduling is needed.
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if (m_state.needs_scheduling.load()) [[likely]] {
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// We should have disable_count == 1 when entering this function
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// from RescheduleCurrentCore. Schedule() requires disable_count == 1.
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const s32 initial_disable_count = GetCurrentThread(m_kernel).GetDisableDispatchCount();
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if (initial_disable_count == 0) {
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// Safety check: if somehow we're called with count 0, disable first
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GetCurrentThread(m_kernel).DisableDispatch();
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}
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Schedule();
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GetCurrentThread(m_kernel).EnableDispatch();
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// Schedule() may have switched threads, but if it didn't, we should still have
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// disable_count == 1. We don't modify it here - let the caller handle it.
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// This ensures the count remains balanced.
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}
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}
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@ -194,6 +194,18 @@ std::optional<NetworkInterface> GetSelectedNetworkInterface() {
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return std::nullopt;
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}
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// If "None" is selected or the selected interface doesn't exist, auto-select the first available interface
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if (selected_network_interface.empty() || selected_network_interface == "None") {
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static bool auto_selected = false;
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if (!auto_selected) {
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LOG_INFO(Network, "Network interface was set to \"None\", auto-selecting first available interface: \"{}\"",
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network_interfaces[0].name);
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Settings::values.network_interface.SetValue(network_interfaces[0].name);
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auto_selected = true;
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}
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return network_interfaces[0];
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}
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const auto res =
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std::ranges::find_if(network_interfaces, [&selected_network_interface](const auto& iface) {
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return iface.name == selected_network_interface;
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@ -203,12 +215,14 @@ std::optional<NetworkInterface> GetSelectedNetworkInterface() {
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// Only print the error once to avoid log spam
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static bool print_error = true;
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if (print_error) {
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LOG_ERROR(Network, "Couldn't find selected interface \"{}\"",
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selected_network_interface);
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LOG_WARNING(Network, "Couldn't find selected interface \"{}\", falling back to first available: \"{}\"",
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selected_network_interface, network_interfaces[0].name);
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print_error = false;
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}
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return std::nullopt;
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// Auto-select the first available interface as fallback
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Settings::values.network_interface.SetValue(network_interfaces[0].name);
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return network_interfaces[0];
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}
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return *res;
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@ -72,7 +72,10 @@ void MaxwellDMA::Launch() {
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// TODO(Subv): Perform more research and implement all features of this engine.
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const LaunchDMA& launch = regs.launch_dma;
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ASSERT(launch.interrupt_type == LaunchDMA::InterruptType::NONE);
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ASSERT(launch.data_transfer_type == LaunchDMA::DataTransferType::NON_PIPELINED);
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// Allow PIPELINED transfers - they should work the same as NON_PIPELINED for our implementation
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if (launch.data_transfer_type == LaunchDMA::DataTransferType::NONE) {
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LOG_WARNING(Render_OpenGL, "DataTransferType::NONE is not supported, treating as NON_PIPELINED");
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}
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if (launch.multi_line_enable) {
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const bool is_src_pitch = launch.src_memory_layout == LaunchDMA::MemoryLayout::PITCH;
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@ -105,18 +108,51 @@ void MaxwellDMA::Launch() {
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}
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} else {
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// TODO: allow multisized components.
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if (!rasterizer) {
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LOG_ERROR(Render_OpenGL, "MaxwellDMA: rasterizer is null, cannot perform DMA operation");
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ReleaseSemaphore();
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return;
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}
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auto& accelerate = rasterizer->AccessAccelerateDMA();
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const bool is_const_a_dst = regs.remap_const.dst_x == RemapConst::Swizzle::CONST_A;
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if (regs.launch_dma.remap_enable != 0 && is_const_a_dst) {
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ASSERT(regs.remap_const.component_size_minus_one == 3);
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accelerate.BufferClear(regs.offset_out, regs.line_length_in,
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const u32 component_size = regs.remap_const.component_size_minus_one + 1;
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const u32 total_bytes = regs.line_length_in * component_size;
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if (component_size == 4) {
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// 4-byte components: use u32 operations (original behavior)
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// line_length_in is the number of components, which equals the number of u32 elements when component_size == 4
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// BufferClear expects amount in u32 elements
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const u32 num_u32_elements = regs.line_length_in;
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accelerate.BufferClear(regs.offset_out, num_u32_elements,
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regs.remap_const.remap_consta_value);
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read_buffer.resize_destructive(regs.line_length_in * sizeof(u32));
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std::span<u32> span(reinterpret_cast<u32*>(read_buffer.data()), regs.line_length_in);
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read_buffer.resize_destructive(total_bytes);
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std::span<u32> span(reinterpret_cast<u32*>(read_buffer.data()), num_u32_elements);
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std::ranges::fill(span, regs.remap_const.remap_consta_value);
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memory_manager.WriteBlockUnsafe(regs.offset_out,
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reinterpret_cast<u8*>(read_buffer.data()),
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regs.line_length_in * sizeof(u32));
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total_bytes);
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} else {
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// 1, 2, or 3-byte components: use byte operations
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static bool warned_component_size = false;
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if (!warned_component_size) {
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LOG_WARNING(Render_OpenGL,
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"Component size {} is not fully supported, using byte-level operations. "
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"This warning will only be shown once.",
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component_size);
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warned_component_size = true;
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}
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read_buffer.resize_destructive(total_bytes);
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// Fill buffer with the constant value, respecting component size
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u8* buffer = read_buffer.data();
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const u32 value = regs.remap_const.remap_consta_value;
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for (u32 i = 0; i < regs.line_length_in; ++i) {
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for (u32 j = 0; j < component_size; ++j) {
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buffer[i * component_size + j] = static_cast<u8>((value >> (j * 8)) & 0xFF);
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}
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}
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memory_manager.WriteBlockUnsafe(regs.offset_out, buffer, total_bytes);
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}
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} else {
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memory_manager.FlushCaching();
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const auto convert_linear_2_blocklinear_addr = [](u64 address) {
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