So firstly, playtime code is moved to src/common and qt specific code to yuzu/utils.cpp. The dependency on ProfileManager was removed because it was working properly on Android, and I think a shared playtime is better behavior. Now, playtime is stored in a file called "playtime.bin". JNI code is from Azahar although modified by me, as well as that I added code to reset the game's playtime which was missing for some reason on there. Before this gets merged, I plan to add the ability to manually edit the database as well. Note: Code still needs a bit of cleanup. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2535 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: inix <Nixy01@proton.me> Co-committed-by: inix <Nixy01@proton.me>
49 lines
1.9 KiB
C++
49 lines
1.9 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "yuzu/set_play_time_dialog.h"
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#include "frontend_common/play_time_manager.h"
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#include "ui_set_play_time_dialog.h"
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SetPlayTimeDialog::SetPlayTimeDialog(QWidget* parent, u64 current_play_time)
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: QDialog(parent), ui{std::make_unique<Ui::SetPlayTimeDialog>()} {
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ui->setupUi(this);
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ui->hoursSpinBox->setValue(
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QString::fromStdString(PlayTime::PlayTimeManager::GetPlayTimeHours(current_play_time)).toInt());
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ui->minutesSpinBox->setValue(
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QString::fromStdString(PlayTime::PlayTimeManager::GetPlayTimeMinutes(current_play_time)).toInt());
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ui->secondsSpinBox->setValue(
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QString::fromStdString(PlayTime::PlayTimeManager::GetPlayTimeSeconds(current_play_time)).toInt());
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connect(ui->hoursSpinBox, QOverload<int>::of(&QSpinBox::valueChanged), this,
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&SetPlayTimeDialog::OnValueChanged);
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connect(ui->minutesSpinBox, QOverload<int>::of(&QSpinBox::valueChanged), this,
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&SetPlayTimeDialog::OnValueChanged);
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connect(ui->secondsSpinBox, QOverload<int>::of(&QSpinBox::valueChanged), this,
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&SetPlayTimeDialog::OnValueChanged);
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}
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SetPlayTimeDialog::~SetPlayTimeDialog() = default;
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u64 SetPlayTimeDialog::GetTotalSeconds() const {
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const u64 hours = static_cast<u64>(ui->hoursSpinBox->value());
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const u64 minutes = static_cast<u64>(ui->minutesSpinBox->value());
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const u64 seconds = static_cast<u64>(ui->secondsSpinBox->value());
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return hours * 3600 + minutes * 60 + seconds;
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}
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void SetPlayTimeDialog::OnValueChanged() {
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if (ui->errorLabel->isVisible()) {
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ui->errorLabel->setVisible(false);
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}
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const u64 total_seconds = GetTotalSeconds();
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constexpr u64 max_reasonable_time = 9999ULL * 3600;
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if (total_seconds > max_reasonable_time) {
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ui->errorLabel->setText(tr("Total play time reached maximum."));
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ui->errorLabel->setVisible(true);
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}
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}
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