eden/src/yuzu/set_play_time_dialog.cpp
inix 6bdf479488
[core, android] Initial playtime implementation (#2535)
So firstly, playtime code is moved to src/common and qt specific code to yuzu/utils.cpp.

The dependency on ProfileManager was removed because it was working properly on Android, and I think a shared playtime is better behavior.
Now, playtime is stored in a file called "playtime.bin".

JNI code is from Azahar although modified by me, as well as that I added code to reset the game's playtime which was missing for some reason on there.

Before this gets merged, I plan to add the ability to manually edit the database as well.

Note: Code still needs a bit of cleanup.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2535
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: inix <Nixy01@proton.me>
Co-committed-by: inix <Nixy01@proton.me>
2025-10-17 22:47:43 +02:00

49 lines
1.9 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "yuzu/set_play_time_dialog.h"
#include "frontend_common/play_time_manager.h"
#include "ui_set_play_time_dialog.h"
SetPlayTimeDialog::SetPlayTimeDialog(QWidget* parent, u64 current_play_time)
: QDialog(parent), ui{std::make_unique<Ui::SetPlayTimeDialog>()} {
ui->setupUi(this);
ui->hoursSpinBox->setValue(
QString::fromStdString(PlayTime::PlayTimeManager::GetPlayTimeHours(current_play_time)).toInt());
ui->minutesSpinBox->setValue(
QString::fromStdString(PlayTime::PlayTimeManager::GetPlayTimeMinutes(current_play_time)).toInt());
ui->secondsSpinBox->setValue(
QString::fromStdString(PlayTime::PlayTimeManager::GetPlayTimeSeconds(current_play_time)).toInt());
connect(ui->hoursSpinBox, QOverload<int>::of(&QSpinBox::valueChanged), this,
&SetPlayTimeDialog::OnValueChanged);
connect(ui->minutesSpinBox, QOverload<int>::of(&QSpinBox::valueChanged), this,
&SetPlayTimeDialog::OnValueChanged);
connect(ui->secondsSpinBox, QOverload<int>::of(&QSpinBox::valueChanged), this,
&SetPlayTimeDialog::OnValueChanged);
}
SetPlayTimeDialog::~SetPlayTimeDialog() = default;
u64 SetPlayTimeDialog::GetTotalSeconds() const {
const u64 hours = static_cast<u64>(ui->hoursSpinBox->value());
const u64 minutes = static_cast<u64>(ui->minutesSpinBox->value());
const u64 seconds = static_cast<u64>(ui->secondsSpinBox->value());
return hours * 3600 + minutes * 60 + seconds;
}
void SetPlayTimeDialog::OnValueChanged() {
if (ui->errorLabel->isVisible()) {
ui->errorLabel->setVisible(false);
}
const u64 total_seconds = GetTotalSeconds();
constexpr u64 max_reasonable_time = 9999ULL * 3600;
if (total_seconds > max_reasonable_time) {
ui->errorLabel->setText(tr("Total play time reached maximum."));
ui->errorLabel->setVisible(true);
}
}