[qt] fix aspect ratio enum mismatch for framebuffer (#2792)

the framebuffer:
```c++
enum class AspectRatio {
    Default,
    R4_3,
    R21_9,
    R16_10,
    StretchToWindow,
};
```
the actual enum
```c++
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
```
If someone were to add a new setting it would likely cause catastrophe.

1280/720 = 16/9

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2792
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-10-21 21:39:09 +02:00 committed by crueter
parent df26fe2cac
commit d0206c35fb
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
4 changed files with 48 additions and 87 deletions

View file

@ -14,69 +14,54 @@
namespace Layout {
// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
template <class T>
static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area,
float screen_aspect_ratio) {
const float scale = (std::min)(static_cast<float>(window_area.GetWidth()),
static_cast<float>(window_area.GetHeight()) / screen_aspect_ratio);
return Common::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
static_cast<T>(std::round(scale * screen_aspect_ratio))};
static Common::Rectangle<u32> MaxRectangle(Common::Rectangle<u32> window_area, float screen_aspect_ratio) noexcept {
const float scale = (std::min)(float(window_area.GetWidth()), float(window_area.GetHeight()) / screen_aspect_ratio);
return Common::Rectangle<u32>{0, 0, u32(std::round(scale)), u32(std::round(scale * screen_aspect_ratio))};
}
FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
ASSERT(width > 0);
ASSERT(height > 0);
// The drawing code needs at least somewhat valid values for both screens
// so just calculate them both even if the other isn't showing.
FramebufferLayout res{
.width = width,
.height = height,
.screen = {},
.is_srgb = false,
};
const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width);
const float emulation_aspect_ratio = EmulationAspectRatio(
static_cast<AspectRatio>(Settings::values.aspect_ratio.GetValue()), window_aspect_ratio);
const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
/// @brief Factory method for constructing a default FramebufferLayout
/// @param width Window framebuffer width in pixels
/// @param height Window framebuffer height in pixels
/// @return Newly created FramebufferLayout object with default screen regions initialized
FramebufferLayout DefaultFrameLayout(u32 width, u32 height) noexcept {
ASSERT(width > 0 && height > 0);
auto const window_aspect_ratio = float(height) / float(width);
auto const emulation_aspect_ratio = EmulationAspectRatio(Settings::values.aspect_ratio.GetValue(), window_aspect_ratio);
Common::Rectangle<u32> const screen_window_area{0, 0, width, height};
auto screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
if (window_aspect_ratio < emulation_aspect_ratio) {
screen = screen.TranslateX((screen_window_area.GetWidth() - screen.GetWidth()) / 2);
} else {
screen = screen.TranslateY((height - screen.GetHeight()) / 2);
}
res.screen = screen;
return res;
// The drawing code needs at least somewhat valid values for both screens
// so just calculate them both even if the other isn't showing.
return FramebufferLayout{
.width = width,
.height = height,
.screen = screen,
.is_srgb = false,
};
}
FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale) {
const bool is_docked = Settings::IsDockedMode();
const u32 screen_width = is_docked ? ScreenDocked::Width : ScreenUndocked::Width;
const u32 screen_height = is_docked ? ScreenDocked::Height : ScreenUndocked::Height;
const u32 width = static_cast<u32>(static_cast<f32>(screen_width) * res_scale);
const u32 height = static_cast<u32>(static_cast<f32>(screen_height) * res_scale);
return DefaultFrameLayout(width, height);
}
float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio) {
/// @brief Convenience method to determine emulation aspect ratio
/// @param aspect Represents the index of aspect ratio stored in Settings::values.aspect_ratio
/// @param window_aspect_ratio Current window aspect ratio
/// @return Emulation render window aspect ratio
float EmulationAspectRatio(Settings::AspectRatio aspect, float window_aspect_ratio) noexcept {
switch (aspect) {
case AspectRatio::Default:
return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
case AspectRatio::R4_3:
case Settings::AspectRatio::R16_9:
return 9.0f / 16.0f;
case Settings::AspectRatio::R4_3:
return 3.0f / 4.0f;
case AspectRatio::R21_9:
case Settings::AspectRatio::R21_9:
return 9.0f / 21.0f;
case AspectRatio::R16_10:
case Settings::AspectRatio::R16_10:
return 10.0f / 16.0f;
case AspectRatio::StretchToWindow:
case Settings::AspectRatio::Stretch:
return window_aspect_ratio;
default:
return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
return float(ScreenUndocked::Height) / ScreenUndocked::Width;
}
}

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -6,6 +9,10 @@
#include "common/common_types.h"
#include "common/math_util.h"
namespace Settings {
enum class AspectRatio : u32;
}
namespace Layout {
namespace MinimumSize {
@ -23,15 +30,7 @@ constexpr u32 Width = 1920;
constexpr u32 Height = 1080;
} // namespace ScreenDocked
enum class AspectRatio {
Default,
R4_3,
R21_9,
R16_10,
StretchToWindow,
};
/// Describes the layout of the window framebuffer
/// @brief Describes the layout of the window framebuffer
struct FramebufferLayout {
u32 width{ScreenUndocked::Width};
u32 height{ScreenUndocked::Height};
@ -39,26 +38,7 @@ struct FramebufferLayout {
bool is_srgb{};
};
/**
* Factory method for constructing a default FramebufferLayout
* @param width Window framebuffer width in pixels
* @param height Window framebuffer height in pixels
* @return Newly created FramebufferLayout object with default screen regions initialized
*/
FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
/**
* Convenience method to get frame layout by resolution scale
* @param res_scale resolution scale factor
*/
FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale);
/**
* Convenience method to determine emulation aspect ratio
* @param aspect Represents the index of aspect ratio stored in Settings::values.aspect_ratio
* @param window_aspect_ratio Current window aspect ratio
* @return Emulation render window aspect ratio
*/
float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio);
FramebufferLayout DefaultFrameLayout(u32 width, u32 height) noexcept;
float EmulationAspectRatio(Settings::AspectRatio aspect, float window_aspect_ratio) noexcept;
} // namespace Layout

View file

@ -3422,9 +3422,7 @@ void GMainWindow::ToggleWindowMode() {
}
void GMainWindow::ResetWindowSize(u32 width, u32 height) {
const auto aspect_ratio = Layout::EmulationAspectRatio(
static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
static_cast<float>(height) / width);
const auto aspect_ratio = Layout::EmulationAspectRatio(Settings::values.aspect_ratio.GetValue(), float(height) / width);
if (!ui->action_Single_Window_Mode->isChecked()) {
render_window->resize(height / aspect_ratio, height);
} else {

View file

@ -235,9 +235,9 @@ int main(int argc, char** argv) {
while (optind < argc) {
int arg = getopt_long(argc, argv, "g:fhvp::c:u:d:", long_options, &option_index);
if (arg != -1) {
switch (static_cast<char>(arg)) {
switch (char(arg)) {
case 'd':
override_gdb_port = static_cast<uint16_t>(atoi(optarg));
override_gdb_port = uint16_t(atoi(optarg));
break;
case 'c':
config_path = optarg;
@ -249,11 +249,9 @@ int main(int argc, char** argv) {
case 'h':
PrintHelp(argv[0]);
return 0;
case 'g': {
const std::string str_arg(optarg);
filepath = str_arg;
case 'g':
filepath = std::string(optarg);
break;
}
case 'm': {
use_multiplayer = true;
const std::string str_arg(optarg);