Fix Android Build (#2762)
Fixes some mistakes in my playtime tracking for Android PR which caused the build to fail. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2762 Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: Inix <Nixy01@proton.me> Co-committed-by: Inix <Nixy01@proton.me>
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6bdf479488
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2 changed files with 34 additions and 38 deletions
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@ -203,6 +203,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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override fun onDestroy() {
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override fun onDestroy() {
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super.onDestroy()
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super.onDestroy()
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stopForegroundService(this)
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stopForegroundService(this)
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NativeLibrary.playTimeManagerStop()
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}
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}
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@ -327,11 +328,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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override fun onAccuracyChanged(sensor: Sensor, i: Int) {}
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override fun onAccuracyChanged(sensor: Sensor, i: Int) {}
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override fun onDestroy() {
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super.onDestroy()
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NativeLibrary.playTimeManagerStop()
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}
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private fun enableFullscreenImmersive() {
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private fun enableFullscreenImmersive() {
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WindowCompat.setDecorFitsSystemWindows(window, false)
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WindowCompat.setDecorFitsSystemWindows(window, false)
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@ -239,6 +239,7 @@ class GamePropertiesFragment : Fragment() {
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dialog.show()
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dialog.show()
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}
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}
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private fun reloadList() {
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private fun reloadList() {
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_binding ?: return
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_binding ?: return
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@ -432,14 +433,14 @@ class GamePropertiesFragment : Fragment() {
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SubmenuProperty(
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SubmenuProperty(
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R.string.reset_playtime,
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R.string.reset_playtime,
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R.string.reset_playtime_description,
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R.string.reset_playtime_description,
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R.drawable.ic_delete
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R.drawable.ic_delete,
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) {
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action = {
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MessageDialogFragment.newInstance(
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MessageDialogFragment.newInstance(
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requireActivity(),
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requireActivity(),
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titleId = R.string.reset_playtime,
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titleId = R.string.reset_playtime,
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descriptionId = R.string.reset_playtime_warning_description,
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descriptionId = R.string.reset_playtime_warning_description,
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positiveAction = {
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positiveAction = {
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NativeLibrary.playTimeManagerResetProgramPlayTime( args.game.programId)
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NativeLibrary.playTimeManagerResetProgramPlayTime(args.game.programId)
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Toast.makeText(
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Toast.makeText(
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YuzuApplication.appContext,
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YuzuApplication.appContext,
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R.string.playtime_reset_successfully,
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R.string.playtime_reset_successfully,
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@ -451,6 +452,7 @@ class GamePropertiesFragment : Fragment() {
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).show(parentFragmentManager, MessageDialogFragment.TAG)
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).show(parentFragmentManager, MessageDialogFragment.TAG)
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}
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}
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)
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)
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)
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}
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}
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}
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}
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}
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}
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@ -686,7 +688,5 @@ class GamePropertiesFragment : Fragment() {
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Toast.LENGTH_SHORT
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Toast.LENGTH_SHORT
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).show()
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).show()
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}
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}
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}
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}
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}
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}
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