Fix Android Build (#2762)

Fixes some mistakes in my playtime tracking for Android PR which caused the build to fail.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2762
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Inix <Nixy01@proton.me>
Co-committed-by: Inix <Nixy01@proton.me>
This commit is contained in:
Inix 2025-10-18 00:20:36 +02:00 committed by crueter
parent 6bdf479488
commit cb83a258db
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
2 changed files with 34 additions and 38 deletions

View file

@ -203,6 +203,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
override fun onDestroy() {
super.onDestroy()
stopForegroundService(this)
NativeLibrary.playTimeManagerStop()
}
@ -327,11 +328,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
override fun onAccuracyChanged(sensor: Sensor, i: Int) {}
override fun onDestroy() {
super.onDestroy()
NativeLibrary.playTimeManagerStop()
}
private fun enableFullscreenImmersive() {
WindowCompat.setDecorFitsSystemWindows(window, false)

View file

@ -239,6 +239,7 @@ class GamePropertiesFragment : Fragment() {
dialog.show()
}
private fun reloadList() {
_binding ?: return
@ -432,24 +433,25 @@ class GamePropertiesFragment : Fragment() {
SubmenuProperty(
R.string.reset_playtime,
R.string.reset_playtime_description,
R.drawable.ic_delete
) {
MessageDialogFragment.newInstance(
requireActivity(),
titleId = R.string.reset_playtime,
descriptionId = R.string.reset_playtime_warning_description,
positiveAction = {
NativeLibrary.playTimeManagerResetProgramPlayTime( args.game.programId)
Toast.makeText(
YuzuApplication.appContext,
R.string.playtime_reset_successfully,
Toast.LENGTH_SHORT
).show()
getPlayTime()
homeViewModel.reloadPropertiesList(true)
}
).show(parentFragmentManager, MessageDialogFragment.TAG)
}
R.drawable.ic_delete,
action = {
MessageDialogFragment.newInstance(
requireActivity(),
titleId = R.string.reset_playtime,
descriptionId = R.string.reset_playtime_warning_description,
positiveAction = {
NativeLibrary.playTimeManagerResetProgramPlayTime(args.game.programId)
Toast.makeText(
YuzuApplication.appContext,
R.string.playtime_reset_successfully,
Toast.LENGTH_SHORT
).show()
getPlayTime()
homeViewModel.reloadPropertiesList(true)
}
).show(parentFragmentManager, MessageDialogFragment.TAG)
}
)
)
}
}
@ -619,19 +621,19 @@ class GamePropertiesFragment : Fragment() {
DirectoryInitialization.userDirectory + "/config/custom/",
destinationFilename = args.game.settingsName + ".ini"
)
if (iniResult?.exists() == true) {
Toast.makeText(
requireContext(),
getString(R.string.import_success),
Toast.LENGTH_SHORT
).show()
homeViewModel.reloadPropertiesList(true)
} else {
Toast.makeText(
requireContext(),
getString(R.string.import_failed),
Toast.LENGTH_SHORT
).show()
if (iniResult?.exists() == true) {
Toast.makeText(
requireContext(),
getString(R.string.import_success),
Toast.LENGTH_SHORT
).show()
homeViewModel.reloadPropertiesList(true)
} else {
Toast.makeText(
requireContext(),
getString(R.string.import_failed),
Toast.LENGTH_SHORT
).show()
}
}
@ -686,7 +688,5 @@ class GamePropertiesFragment : Fragment() {
Toast.LENGTH_SHORT
).show()
}
}
}