[hid_core] Fix a crash related to setting controls while the game is running (#2747)

This fixes a crash related to setting controls while the game is running. Fixes BOTW, TOTK, MK8D and possibly others as well.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2747
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
This commit is contained in:
MaranBr 2025-10-16 03:14:39 +02:00 committed by crueter
parent f273ac446b
commit bb836ed6c2
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
2 changed files with 8 additions and 6 deletions

View file

@ -763,14 +763,11 @@ void EmulatedController::StartMotionCalibration() {
} }
} }
void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, Common::UUID uuid) { void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index,
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type); Common::UUID uuid) {
const auto& player = Settings::values.players.GetValue()[player_index];
if (index >= controller.button_values.size()) { if (index >= controller.button_values.size()) {
return; return;
} }
std::unique_lock lock{mutex}; std::unique_lock lock{mutex};
bool value_changed = false; bool value_changed = false;
const auto new_status = TransformToButton(callback); const auto new_status = TransformToButton(callback);
@ -923,9 +920,12 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
lock.unlock(); lock.unlock();
if (player.connected) { const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
if (!is_connected && !controller_connected[player_index]) {
Connect(); Connect();
controller_connected[player_index] = true;
} }
TriggerOnChange(ControllerTriggerType::Button, true); TriggerOnChange(ControllerTriggerType::Button, true);
} }

View file

@ -20,6 +20,7 @@
#include "common/settings.h" #include "common/settings.h"
#include "common/vector_math.h" #include "common/vector_math.h"
#include "hid_core/frontend/motion_input.h" #include "hid_core/frontend/motion_input.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h" #include "hid_core/hid_types.h"
#include "hid_core/irsensor/irs_types.h" #include "hid_core/irsensor/irs_types.h"
@ -588,6 +589,7 @@ private:
std::array<VibrationValue, 2> last_vibration_value{DEFAULT_VIBRATION_VALUE, std::array<VibrationValue, 2> last_vibration_value{DEFAULT_VIBRATION_VALUE,
DEFAULT_VIBRATION_VALUE}; DEFAULT_VIBRATION_VALUE};
std::array<std::chrono::steady_clock::time_point, 2> last_vibration_timepoint{}; std::array<std::chrono::steady_clock::time_point, 2> last_vibration_timepoint{};
std::array<bool, HIDCore::available_controllers - 2> controller_connected{};
// Temporary values to avoid doing changes while the controller is in configuring mode // Temporary values to avoid doing changes while the controller is in configuring mode
NpadStyleIndex tmp_npad_type{NpadStyleIndex::None}; NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};