[hid_core] Fix a specific case where all controllers get disconnected by certain games (#2759)

There's a bug in some games where all controllers get disconnected. This fixes those specific cases where controllers set to Handheld or Player 1 need to remain connected.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2759
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
This commit is contained in:
MaranBr 2025-10-17 22:24:38 +02:00 committed by crueter
parent de46b8e817
commit 9c7ed0f59d
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
2 changed files with 15 additions and 5 deletions

View file

@ -924,11 +924,21 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
lock.unlock();
if (!is_connected && !controller_connected[player_index]) {
if (player.connected) {
if (!is_connected) {
if (npad_type == NpadStyleIndex::Handheld) {
if (npad_id_type == NpadIdType::Handheld) {
Connect();
controller_connected[player_index] = true;
}
} else if (npad_type != NpadStyleIndex::Handheld) {
if (npad_id_type == NpadIdType::Player1) {
Connect();
controller_connected[player_index] = true;
} else if (player.connected && !controller_connected[player_index]) {
Connect();
controller_connected[player_index] = true;
}
}
}
TriggerOnChange(ControllerTriggerType::Button, true);

View file

@ -589,7 +589,7 @@ private:
std::array<VibrationValue, 2> last_vibration_value{DEFAULT_VIBRATION_VALUE,
DEFAULT_VIBRATION_VALUE};
std::array<std::chrono::steady_clock::time_point, 2> last_vibration_timepoint{};
std::array<bool, HIDCore::available_controllers - 2> controller_connected{};
std::array<bool, HIDCore::available_controllers> controller_connected{};
// Temporary values to avoid doing changes while the controller is in configuring mode
NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};