libretro: on ios also turn off shader jit if unavailable
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@ -860,6 +860,10 @@ static void ParseGraphicsOptions(void) {
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Settings::values.use_shader_jit = LibRetro::FetchVariable(config::graphics::use_shader_jit,
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config::enabled) == config::enabled;
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#if defined(IOS)
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if (!LibRetro::CanUseJIT())
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Settings::values.use_shader_jit = false;
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#endif
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Settings::values.shaders_accurate_mul =
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LibRetro::FetchVariable(config::graphics::shaders_accurate_mul, config::enabled) ==
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