Add a new Secondary Display Layout option on android that makes the secondary display honor swap button
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5 changed files with 10 additions and 3 deletions
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@ -56,7 +56,9 @@ enum class SecondaryDisplayLayout(val int: Int) {
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NONE(0),
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TOP_SCREEN(1),
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BOTTOM_SCREEN(2),
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SIDE_BY_SIDE(3);
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SIDE_BY_SIDE(3),
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REVERSE_PRIMARY(4);
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companion object {
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fun from(int: Int): SecondaryDisplayLayout {
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@ -37,9 +37,11 @@
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<string-array name="secondaryLayouts">
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<item>@string/emulation_secondary_display_default</item>
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<item>@string/emulation_secondary_display_reverse_primary</item>
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<item>@string/emulation_top_screen</item>
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<item>@string/emulation_bottom_screen</item>
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<item>@string/emulation_screen_layout_sidebyside</item>
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</string-array>
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<integer-array name="portraitLayoutValues">
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@ -50,6 +52,7 @@
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<integer-array name="secondaryLayoutValues">
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<item>0</item>
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<item>4</item>
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<item>1</item>
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<item>2</item>
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<item>3</item>
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@ -449,6 +449,7 @@
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<string name="emulation_screen_layout_original">Original</string>
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<string name="emulation_portrait_layout_top_full">Default</string>
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<string name="emulation_secondary_display_default">System Default (mirror)</string>
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<string name="emulation_secondary_display_reverse_primary">Opposite of Primary Display</string>
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<string name="emulation_screen_layout_custom">Custom Layout</string>
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<string name="bg_color">Background Color</string>
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<string name="bg_color_description">The color which appears behind the screens during emulation, represented as an RGB value.</string>
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@ -54,7 +54,7 @@ enum class PortraitLayoutOption : u32 {
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PortraitOriginal
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};
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enum class SecondaryDisplayLayout : u32 { None, TopScreenOnly, BottomScreenOnly, SideBySide };
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enum class SecondaryDisplayLayout : u32 { None, TopScreenOnly, BottomScreenOnly, SideBySide, ReversePrimary };
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/** Defines where the small screen will appear relative to the large screen
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* when in Large Screen mode
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*/
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@ -342,7 +342,8 @@ FramebufferLayout AndroidSecondaryLayout(u32 width, u32 height) {
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const Settings::SecondaryDisplayLayout layout =
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Settings::values.secondary_display_layout.GetValue();
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switch (layout) {
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case Settings::SecondaryDisplayLayout::ReversePrimary:
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return SingleFrameLayout(width,height,! Settings::values.swap_screen,Settings::values.upright_screen.GetValue());
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case Settings::SecondaryDisplayLayout::BottomScreenOnly:
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return SingleFrameLayout(width, height, true, Settings::values.upright_screen.GetValue());
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case Settings::SecondaryDisplayLayout::SideBySide:
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