Merge 6b7faa29f8 into 67f6735f02
This commit is contained in:
commit
7e0f8a90c3
5 changed files with 41 additions and 3 deletions
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@ -807,6 +807,16 @@ void GMainWindow::InitializeHotkeys() {
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};
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connect_shortcut(QStringLiteral("Toggle Screen Layout"), &GMainWindow::ToggleScreenLayout);
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connect_shortcut(QStringLiteral("Toggle Previous Layout"), &GMainWindow::TogglePreviousLayout);
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connect_shortcut(QStringLiteral("Use Original Layout"), [&] { GMainWindow::SetLayout(Settings::LayoutOption::Default); });
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connect_shortcut(QStringLiteral("Use Single Layout"), [&] { GMainWindow::SetLayout(Settings::LayoutOption::SingleScreen); });
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connect_shortcut(QStringLiteral("Use Large Layout"), [&] { GMainWindow::SetLayout(Settings::LayoutOption::LargeScreen); });
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connect_shortcut(QStringLiteral("Use Side Layout"), [&] { GMainWindow::SetLayout(Settings::LayoutOption::SideScreen); });
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connect_shortcut(QStringLiteral("Use Hybrid Layout"), [&] { GMainWindow::SetLayout(Settings::LayoutOption::HybridScreen); });
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connect_shortcut(QStringLiteral("Use Custom Layout"), [&] { GMainWindow::SetLayout(Settings::LayoutOption::CustomLayout); });
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connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
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if (emulation_running) {
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ui->action_Fullscreen->setChecked(false);
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@ -880,6 +890,25 @@ void GMainWindow::InitializeHotkeys() {
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SLOT(ToggleSecondaryFullscreen()));
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}
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void GMainWindow::SetLayout(Settings::LayoutOption option) {
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Settings::LayoutOption old_option = Settings::values.layout_option.GetValue();
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if (option != old_option)
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Settings::values.previous_layout_option = old_option;
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Settings::values.layout_option = option;
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SyncMenuUISettings();
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system.ApplySettings();
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UpdateSecondaryWindowVisibility();
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}
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void GMainWindow::TogglePreviousLayout() {
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Settings::LayoutOption temp = Settings::values.previous_layout_option.GetValue();
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Settings::values.previous_layout_option = Settings::values.layout_option.GetValue();
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Settings::values.layout_option = temp;
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SyncMenuUISettings();
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system.ApplySettings();
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UpdateSecondaryWindowVisibility();
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}
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void GMainWindow::SetDefaultUIGeometry() {
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// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
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const QRect screenRect = screen()->geometry();
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@ -269,6 +269,8 @@ private slots:
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void AdjustSpeedLimit(bool increase);
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void UpdateSecondaryWindowVisibility();
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void ToggleScreenLayout();
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void SetLayout(Settings::LayoutOption option);
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void TogglePreviousLayout();
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void OnSwapScreens();
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void OnRotateScreens();
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void TriggerSwapScreens();
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@ -54,7 +54,7 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> QtConfi
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// This must be in alphabetical order according to action name as it must have the same order as
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// UISetting::values.shortcuts, which is alphabetically ordered.
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// clang-format off
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const std::array<UISettings::Shortcut, 38> QtConfig::default_hotkeys {{
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const std::array<UISettings::Shortcut, 45> QtConfig::default_hotkeys {{
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{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
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{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
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{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::WindowShortcut}},
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@ -90,6 +90,13 @@ const std::array<UISettings::Shortcut, 38> QtConfig::default_hotkeys {{
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{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Per-Application Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
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{QStringLiteral("Use Original Layout"), QStringLiteral("Main Window"), {QStringLiteral("0"), Qt::WindowShortcut}},
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{QStringLiteral("Use Single Layout"), QStringLiteral("Main Window"), {QStringLiteral("1"), Qt::WindowShortcut}},
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{QStringLiteral("Use Large Layout"), QStringLiteral("Main Window"), {QStringLiteral("2"), Qt::WindowShortcut}},
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{QStringLiteral("Use Side Layout"), QStringLiteral("Main Window"), {QStringLiteral("3"), Qt::WindowShortcut}},
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{QStringLiteral("Use Hybrid Layout"), QStringLiteral("Main Window"), {QStringLiteral("4"), Qt::WindowShortcut}},
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{QStringLiteral("Use Custom Layout"), QStringLiteral("Main Window"), {QStringLiteral("5"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Previous Layout"), QStringLiteral("Main Window"), {QStringLiteral("F12"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Turbo Mode"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
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@ -26,8 +26,7 @@ public:
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
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static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
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static const std::array<UISettings::Shortcut, 38> default_hotkeys;
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static const std::array<UISettings::Shortcut, 45> default_hotkeys;
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private:
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void Initialize(const std::string& config_name);
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@ -518,6 +518,7 @@ struct Values {
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"delay_game_render_thread_us"};
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SwitchableSetting<LayoutOption> layout_option{LayoutOption::Default, "layout_option"};
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SwitchableSetting<LayoutOption> previous_layout_option{LayoutOption::CustomLayout, "previous_layout_option"};
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SwitchableSetting<bool> swap_screen{false, "swap_screen"};
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SwitchableSetting<bool> upright_screen{false, "upright_screen"};
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SwitchableSetting<SecondaryDisplayLayout> secondary_display_layout{SecondaryDisplayLayout::None,
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