Merge 2f43ff25c9 into 068fec0d5f
This commit is contained in:
commit
5b6d1ced74
3 changed files with 16 additions and 10 deletions
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@ -874,7 +874,6 @@ void SetUserPath(const std::string& path) {
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g_paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
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g_paths.emplace(UserPath::StatesDir, user_path + STATES_DIR DIR_SEP);
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g_paths.emplace(UserPath::IconsDir, user_path + ICONS_DIR DIR_SEP);
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g_paths.emplace(UserPath::PlayTimeDir, user_path + LOG_DIR DIR_SEP);
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g_default_paths = g_paths;
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}
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@ -51,7 +51,6 @@ enum class UserPath {
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LoadDir,
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LogDir,
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NANDDir,
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PlayTimeDir,
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RootDir,
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SDMCDir,
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ShaderDir,
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@ -20,19 +20,27 @@ struct PlayTimeElement {
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PlayTime play_time;
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};
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#define PLAY_TIME_FILENAME "play_time.bin"
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std::string GetCurrentUserPlayTimePath() {
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return FileUtil::GetUserPath(FileUtil::UserPath::PlayTimeDir) + DIR_SEP + "play_time.bin";
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return FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + DIR_SEP + PLAY_TIME_FILENAME;
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}
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[[nodiscard]] bool ReadPlayTimeFile(PlayTimeDatabase& out_play_time_db) {
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const auto filename = GetCurrentUserPlayTimePath();
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const auto filepath = GetCurrentUserPlayTimePath();
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const auto old_filepath =
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FileUtil::GetUserPath(FileUtil::UserPath::LogDir) + DIR_SEP + PLAY_TIME_FILENAME;
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if (FileUtil::Exists(old_filepath) && !FileUtil::Exists(filepath)) {
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static_cast<void>(FileUtil::Rename(old_filepath, filepath));
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}
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out_play_time_db.clear();
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if (FileUtil::Exists(filename)) {
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FileUtil::IOFile file{filename, "rb"};
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if (FileUtil::Exists(filepath)) {
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FileUtil::IOFile file{filepath, "rb"};
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if (!file.IsOpen()) {
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LOG_ERROR(Frontend, "Failed to open play time file: {}", filename);
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LOG_ERROR(Frontend, "Failed to open play time file: {}", filepath);
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return false;
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}
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@ -54,11 +62,11 @@ std::string GetCurrentUserPlayTimePath() {
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}
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[[nodiscard]] bool WritePlayTimeFile(const PlayTimeDatabase& play_time_db) {
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const auto filename = GetCurrentUserPlayTimePath();
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const auto filepath = GetCurrentUserPlayTimePath();
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FileUtil::IOFile file{filename, "wb"};
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FileUtil::IOFile file{filepath, "wb"};
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if (!file.IsOpen()) {
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LOG_ERROR(Frontend, "Failed to open play time file: {}", filename);
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LOG_ERROR(Frontend, "Failed to open play time file: {}", filepath);
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return false;
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}
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