Added NWM spectator mode (DLP now partially working), fixed debug assert, added applet utility cmd fallback
This commit is contained in:
parent
eb1197a65c
commit
404b95cf8c
7 changed files with 129 additions and 57 deletions
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@ -3451,6 +3451,7 @@ void Module::Interface::GetProgramInfoFromCia(Kernel::HLERequestContext& ctx) {
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IPC::RequestBuilder rb = rp.MakeBuilder(8, 0);
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IPC::RequestBuilder rb = rp.MakeBuilder(8, 0);
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rb.Push(ResultSuccess);
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rb.Push(ResultSuccess);
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rb.PushRaw<TitleInfo>(title_info);
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rb.PushRaw<TitleInfo>(title_info);
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rb.Push<u32>(0x0); // make num words pushed match header so no assert occurrs
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}
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}
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void Module::Interface::GetSystemMenuDataFromCia(Kernel::HLERequestContext& ctx) {
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void Module::Interface::GetSystemMenuDataFromCia(Kernel::HLERequestContext& ctx) {
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@ -698,11 +698,20 @@ void Module::APTInterface::AppletUtility(Kernel::HLERequestContext& ctx) {
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utility_command, input_size, output_size);
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utility_command, input_size, output_size);
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std::vector<u8> out(output_size);
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std::vector<u8> out(output_size);
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if (utility_command == 0x6 && output_size > 0) {
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switch (utility_command) {
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// Command 0x6 (TryLockTransition) expects a boolean return value indicating
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case 0x6: {
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// whether the attempt succeeded. Since we don't implement any of the transition
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// Command 0x6 (TryLockTransition) expects a boolean return value indicating
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// locking stuff yet, fake a success result to avoid app crashes.
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// whether the attempt succeeded. Since we don't implement any of the transition
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out[0] = true;
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// locking stuff yet, fake a success result to avoid app crashes.
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if (output_size > 0)
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out[0] = true;
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break;
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}
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case 0x4: { // unknown: luigi's mansion 1 multiplayer requires this. works when byte 0 of output is set to true.
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if (output_size > 0)
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out[0] = true;
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break;
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}
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}
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}
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 2);
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 2);
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@ -106,15 +106,16 @@ void NWM_UDS::BroadcastNodeMap() {
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packet.channel = network_channel;
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packet.channel = network_channel;
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packet.type = Network::WifiPacket::PacketType::NodeMap;
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packet.type = Network::WifiPacket::PacketType::NodeMap;
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packet.destination_address = Network::BroadcastMac;
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packet.destination_address = Network::BroadcastMac;
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auto node_can_broad = [](auto& node) -> bool {return node.second.connected && !node.second.spec;};
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std::size_t num_entries = std::count_if(node_map.begin(), node_map.end(),
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std::size_t num_entries = std::count_if(node_map.begin(), node_map.end(),
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[](const auto& node) { return node.second.connected; });
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[&node_can_broad](const auto& node) { return node_can_broad(node); });
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using node_t = decltype(node_map)::value_type;
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using node_t = decltype(node_map)::value_type;
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packet.data.resize(sizeof(num_entries) +
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packet.data.resize(sizeof(num_entries) +
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(sizeof(node_t::first) + sizeof(node_t::second.node_id)) * num_entries);
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(sizeof(node_t::first) + sizeof(node_t::second.node_id)) * num_entries);
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std::memcpy(packet.data.data(), &num_entries, sizeof(num_entries));
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std::memcpy(packet.data.data(), &num_entries, sizeof(num_entries));
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std::size_t offset = sizeof(num_entries);
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std::size_t offset = sizeof(num_entries);
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for (const auto& node : node_map) {
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for (const auto& node : node_map) {
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if (node.second.connected) {
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if (node_can_broad(node)) {
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std::memcpy(packet.data.data() + offset, node.first.data(), sizeof(node.first));
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std::memcpy(packet.data.data() + offset, node.first.data(), sizeof(node.first));
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std::memcpy(packet.data.data() + offset + sizeof(node.first), &node.second.node_id,
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std::memcpy(packet.data.data() + offset + sizeof(node.first), &node.second.node_id,
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sizeof(node.second.node_id));
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sizeof(node.second.node_id));
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@ -185,7 +186,7 @@ void NWM_UDS::HandleAssociationResponseFrame(const Network::WifiPacket& packet)
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using Network::WifiPacket;
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using Network::WifiPacket;
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WifiPacket eapol_start;
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WifiPacket eapol_start;
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eapol_start.channel = network_channel;
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eapol_start.channel = network_channel;
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eapol_start.data = GenerateEAPoLStartFrame(std::get<u16>(assoc_result), current_node);
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eapol_start.data = GenerateEAPoLStartFrame(std::get<u16>(assoc_result), conn_type, current_node);
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// TODO(B3N30): Encrypt the packet.
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// TODO(B3N30): Encrypt the packet.
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eapol_start.destination_address = packet.transmitter_address;
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eapol_start.destination_address = packet.transmitter_address;
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eapol_start.type = WifiPacket::PacketType::Data;
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eapol_start.type = WifiPacket::PacketType::Data;
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@ -217,24 +218,35 @@ void NWM_UDS::HandleEAPoLPacket(const Network::WifiPacket& packet) {
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ASSERT(connection_status.max_nodes != connection_status.total_nodes);
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ASSERT(connection_status.max_nodes != connection_status.total_nodes);
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auto node = DeserializeNodeInfoFromFrame(packet.data);
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auto eapol_start = DeserializeEAPolStartPacket(packet.data);
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// Get an unused network node id
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auto node = DeserializeNodeInfo(eapol_start.node);
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u16 node_id = GetNextAvailableNodeId();
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node.network_node_id = node_id;
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connection_status.node_bitmask |= 1 << (node_id - 1);
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if (eapol_start.conn_type == ConnectionType::Client) {
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connection_status.changed_nodes |= 1 << (node_id - 1);
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// Get an unused network node id
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connection_status.nodes[node_id - 1] = node.network_node_id;
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u16 node_id = GetNextAvailableNodeId();
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connection_status.total_nodes++;
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node.network_node_id = node_id;
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node_info[node_id - 1] = node;
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connection_status.node_bitmask |= 1 << (node_id - 1);
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network_info.total_nodes++;
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connection_status.changed_nodes |= 1 << (node_id - 1);
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connection_status.nodes[node_id - 1] = node.network_node_id;
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connection_status.total_nodes++;
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node_map[packet.transmitter_address].node_id = node.network_node_id;
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node_info[node_id - 1] = node;
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node_map[packet.transmitter_address].connected = true;
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network_info.total_nodes++;
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BroadcastNodeMap();
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node_map[packet.transmitter_address].node_id = node.network_node_id;
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node_map[packet.transmitter_address].connected = true;
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node_map[packet.transmitter_address].spec = false;
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BroadcastNodeMap();
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} else if (eapol_start.conn_type == ConnectionType::Spectator) {
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node_map[packet.transmitter_address].node_id = NodeIDSpec;
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node_map[packet.transmitter_address].connected = true;
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node_map[packet.transmitter_address].spec = true;
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} else {
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LOG_ERROR(Service_NWM, "Client tried connecting with unknown connection type: 0x{:x}", static_cast<u32>(eapol_start.conn_type));
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}
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// Send the EAPoL-Logoff packet.
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// Send the EAPoL-Logoff packet.
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using Network::WifiPacket;
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using Network::WifiPacket;
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@ -282,15 +294,23 @@ void NWM_UDS::HandleEAPoLPacket(const Network::WifiPacket& packet) {
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node_info[index - 1] = DeserializeNodeInfo(node);
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node_info[index - 1] = DeserializeNodeInfo(node);
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}
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}
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if (conn_type == ConnectionType::Client) {
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connection_status.status = NetworkStatus::ConnectedAsClient;
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} else if (conn_type == ConnectionType::Spectator) {
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connection_status.status = NetworkStatus::ConnectedAsSpectator;
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} else {
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LOG_ERROR(Service_NWM, "Unknown connection type: 0x{:x}", static_cast<u32>(conn_type));
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}
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// We're now connected, signal the application
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// We're now connected, signal the application
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connection_status.status = NetworkStatus::ConnectedAsClient;
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connection_status.status_change_reason = NetworkStatusChangeReason::ConnectionEstablished;
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connection_status.status_change_reason = NetworkStatusChangeReason::ConnectionEstablished;
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// Some games require ConnectToNetwork to block, for now it doesn't
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// Some games require ConnectToNetwork to block, for now it doesn't
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// If blocking is implemented this lock needs to be changed,
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// If blocking is implemented this lock needs to be changed,
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// otherwise it might cause deadlocks
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// otherwise it might cause deadlocks
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connection_status_event->Signal();
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connection_status_event->Signal();
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connection_event->Signal();
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connection_event->Signal();
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} else if (connection_status.status == NetworkStatus::ConnectedAsClient) {
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} else if (connection_status.status == NetworkStatus::ConnectedAsClient ||
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connection_status.status == NetworkStatus::ConnectedAsSpectator) {
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// TODO(B3N30): Remove that section and send/receive a proper connection_status packet
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// TODO(B3N30): Remove that section and send/receive a proper connection_status packet
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// On a 3ds this packet wouldn't be addressed to already connected clients
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// On a 3ds this packet wouldn't be addressed to already connected clients
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// We use this information because in the current implementation the host
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// We use this information because in the current implementation the host
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@ -325,12 +345,13 @@ void NWM_UDS::HandleEAPoLPacket(const Network::WifiPacket& packet) {
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void NWM_UDS::HandleSecureDataPacket(const Network::WifiPacket& packet) {
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void NWM_UDS::HandleSecureDataPacket(const Network::WifiPacket& packet) {
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const auto secure_data = ParseSecureDataHeader(packet.data);
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const auto secure_data = ParseSecureDataHeader(packet.data);
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std::scoped_lock lock{connection_status_mutex, system.Kernel().GetHLELock()};
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std::scoped_lock lock{connection_status_mutex,
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system.Kernel().GetHLELock()};
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if (connection_status.status != NetworkStatus::ConnectedAsHost &&
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if (connection_status.status != NetworkStatus::ConnectedAsHost &&
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connection_status.status != NetworkStatus::ConnectedAsClient) {
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connection_status.status != NetworkStatus::ConnectedAsClient &&
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// TODO(B3N30): Handle spectators
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connection_status.status != NetworkStatus::ConnectedAsSpectator) {
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LOG_DEBUG(Service_NWM, "Ignored SecureDataPacket, because connection status is {}",
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LOG_ERROR(Service_NWM, "Ignored SecureDataPacket because connection status is {}",
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static_cast<u32>(connection_status.status));
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static_cast<u32>(connection_status.status));
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return;
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return;
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}
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}
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@ -370,12 +391,14 @@ void NWM_UDS::HandleSecureDataPacket(const Network::WifiPacket& packet) {
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// TODO(B3N30): Allow more than one bind node per channel.
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// TODO(B3N30): Allow more than one bind node per channel.
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auto channel_info = channel_data.find(secure_data.data_channel);
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auto channel_info = channel_data.find(secure_data.data_channel);
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// Ignore packets from channels we're not interested in.
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// Ignore packets from channels we're not interested in.
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if (channel_info == channel_data.end())
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if (channel_info == channel_data.end()) {
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return;
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return;
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}
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if (channel_info->second.network_node_id != BroadcastNetworkNodeId &&
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if (channel_info->second.network_node_id != BroadcastNetworkNodeId &&
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channel_info->second.network_node_id != secure_data.src_node_id)
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channel_info->second.network_node_id != secure_data.src_node_id) {
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return;
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return;
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}
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// Add the received packet to the data queue.
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// Add the received packet to the data queue.
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channel_info->second.received_packets.emplace_back(packet.data);
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channel_info->second.received_packets.emplace_back(packet.data);
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@ -432,7 +455,9 @@ void NWM_UDS::HandleAuthenticationFrame(const Network::WifiPacket& packet) {
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// Only the SEQ1 auth frame is handled here, the SEQ2 frame doesn't need any special behavior
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// Only the SEQ1 auth frame is handled here, the SEQ2 frame doesn't need any special behavior
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if (GetAuthenticationSeqNumber(packet.data) == AuthenticationSeq::SEQ1) {
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if (GetAuthenticationSeqNumber(packet.data) == AuthenticationSeq::SEQ1) {
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using Network::WifiPacket;
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using Network::WifiPacket;
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WifiPacket auth_request;
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AuthenticationFrame auth_request;
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memcpy(&auth_request, packet.data.data(), sizeof(auth_request));
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WifiPacket auth_response;
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{
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{
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std::scoped_lock lock(connection_status_mutex);
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std::scoped_lock lock(connection_status_mutex);
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if (connection_status.status != NetworkStatus::ConnectedAsHost) {
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if (connection_status.status != NetworkStatus::ConnectedAsHost) {
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@ -454,13 +479,13 @@ void NWM_UDS::HandleAuthenticationFrame(const Network::WifiPacket& packet) {
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return;
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return;
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}
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}
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// Respond with an authentication response frame with SEQ2
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// Respond with an authentication response frame with SEQ2
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auth_request.channel = network_channel;
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auth_response.channel = network_channel;
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auth_request.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ2);
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auth_response.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ2);
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auth_request.destination_address = packet.transmitter_address;
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auth_response.destination_address = packet.transmitter_address;
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auth_request.type = WifiPacket::PacketType::Authentication;
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auth_response.type = WifiPacket::PacketType::Authentication;
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node_map[packet.transmitter_address].connected = false;
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node_map[packet.transmitter_address].connected = false;
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}
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}
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SendPacket(auth_request);
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SendPacket(auth_response);
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SendAssociationResponseFrame(packet.transmitter_address);
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SendAssociationResponseFrame(packet.transmitter_address);
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}
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}
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@ -495,16 +520,16 @@ void NWM_UDS::HandleDeauthenticationFrame(const Network::WifiPacket& packet) {
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return;
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return;
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}
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}
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connection_status.node_bitmask &= ~(1 << (node.node_id - 1));
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if (!node.spec) {
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connection_status.changed_nodes |= 1 << (node.node_id - 1);
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connection_status.node_bitmask &= ~(1 << (node.node_id - 1));
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connection_status.total_nodes--;
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connection_status.changed_nodes |= 1 << (node.node_id - 1);
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connection_status.nodes[node.node_id - 1] = 0;
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connection_status.total_nodes--;
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connection_status.nodes[node.node_id - 1] = 0;
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network_info.total_nodes--;
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// TODO(B3N30): broadcast new connection_status to clients
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network_info.total_nodes--;
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// TODO(B3N30): broadcast new connection_status to clients
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}
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node_it->Reset();
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node_it->Reset();
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connection_status_event->Signal();
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connection_status_event->Signal();
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}
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}
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@ -588,14 +613,20 @@ void NWM_UDS::RecvBeaconBroadcastData(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestParser rp(ctx);
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u32 out_buffer_size = rp.Pop<u32>();
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u32 out_buffer_size = rp.Pop<u32>();
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// scan input struct
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u32 unk1 = rp.Pop<u32>();
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u32 unk1 = rp.Pop<u32>();
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u32 unk2 = rp.Pop<u32>();
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u32 unk2 = rp.Pop<u32>();
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MacAddress mac_address;
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MacAddress mac_address;
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rp.PopRaw(mac_address);
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rp.PopRaw(mac_address);
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// uninitialized data in scan input struct
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rp.Skip(9, false);
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rp.Skip(9, false);
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// end scan input struct
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u32 wlan_comm_id = rp.Pop<u32>();
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u32 wlan_comm_id = rp.Pop<u32>();
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u32 id = rp.Pop<u32>();
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u32 id = rp.Pop<u32>();
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// From 3dbrew:
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// From 3dbrew:
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@ -765,7 +796,7 @@ void NWM_UDS::Bind(Kernel::HLERequestContext& ctx) {
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u8 data_channel = rp.Pop<u8>();
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u8 data_channel = rp.Pop<u8>();
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u16 network_node_id = rp.Pop<u16>();
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u16 network_node_id = rp.Pop<u16>();
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LOG_DEBUG(Service_NWM, "called");
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LOG_INFO(Service_NWM, "called");
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if (data_channel == 0 || bind_node_id == 0) {
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if (data_channel == 0 || bind_node_id == 0) {
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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@ -1042,6 +1073,7 @@ void NWM_UDS::DestroyNetwork(Kernel::HLERequestContext& ctx) {
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}
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}
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void NWM_UDS::DisconnectNetwork(Kernel::HLERequestContext& ctx) {
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void NWM_UDS::DisconnectNetwork(Kernel::HLERequestContext& ctx) {
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LOG_INFO(Service_NWM, "disconnecting from network");
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IPC::RequestParser rp(ctx);
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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@ -1277,6 +1309,7 @@ void NWM_UDS::ConnectToNetwork(Kernel::HLERequestContext& ctx, u16 command_id,
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std::vector<u8> passphrase) {
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std::vector<u8> passphrase) {
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network_info = {};
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network_info = {};
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std::memcpy(&network_info, network_info_buffer.data(), network_info_buffer.size());
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std::memcpy(&network_info, network_info_buffer.data(), network_info_buffer.size());
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conn_type = static_cast<ConnectionType>(connection_type);
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// Start the connection sequence
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// Start the connection sequence
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StartConnectionSequence(network_info.host_mac_address);
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StartConnectionSequence(network_info.host_mac_address);
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@ -20,6 +20,7 @@
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#include "common/swap.h"
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#include "common/swap.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/service.h"
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#include "network/network.h"
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#include "network/network.h"
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#include "core/hle/service/nwm/uds_common.h"
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namespace Core {
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namespace Core {
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class System;
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class System;
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@ -47,6 +48,8 @@ const u16 DefaultBeaconInterval = 100;
|
||||||
/// The maximum number of nodes that can exist in an UDS session.
|
/// The maximum number of nodes that can exist in an UDS session.
|
||||||
constexpr u32 UDSMaxNodes = 16;
|
constexpr u32 UDSMaxNodes = 16;
|
||||||
|
|
||||||
|
constexpr u16 NodeIDSpec = 0;
|
||||||
|
|
||||||
struct NodeInfo {
|
struct NodeInfo {
|
||||||
u64_le friend_code_seed;
|
u64_le friend_code_seed;
|
||||||
std::array<u16_le, 10> username;
|
std::array<u16_le, 10> username;
|
||||||
|
|
@ -95,7 +98,7 @@ static_assert(sizeof(ConnectionStatus) == 0x30, "ConnectionStatus has incorrect
|
||||||
struct NetworkInfo {
|
struct NetworkInfo {
|
||||||
std::array<u8, 6> host_mac_address;
|
std::array<u8, 6> host_mac_address;
|
||||||
u8 channel;
|
u8 channel;
|
||||||
INSERT_PADDING_BYTES(1);
|
u8 unk1;
|
||||||
u8 initialized;
|
u8 initialized;
|
||||||
INSERT_PADDING_BYTES(3);
|
INSERT_PADDING_BYTES(3);
|
||||||
std::array<u8, 3> oui_value;
|
std::array<u8, 3> oui_value;
|
||||||
|
|
@ -477,7 +480,7 @@ private:
|
||||||
void HandleSecureDataPacket(const Network::WifiPacket& packet);
|
void HandleSecureDataPacket(const Network::WifiPacket& packet);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Start a connection sequence with an UDS server. The sequence starts by sending an 802.11
|
* Start a connection sequence with a UDS server. The sequence starts by sending an 802.11
|
||||||
* authentication frame with SEQ1.
|
* authentication frame with SEQ1.
|
||||||
*/
|
*/
|
||||||
void StartConnectionSequence(const MacAddress& server);
|
void StartConnectionSequence(const MacAddress& server);
|
||||||
|
|
@ -526,6 +529,9 @@ private:
|
||||||
// Node information about our own system.
|
// Node information about our own system.
|
||||||
NodeInfo current_node;
|
NodeInfo current_node;
|
||||||
|
|
||||||
|
// whether you are connecting as a client or a spec
|
||||||
|
ConnectionType conn_type;
|
||||||
|
|
||||||
struct BindNodeData {
|
struct BindNodeData {
|
||||||
u32 bind_node_id; ///< Id of the bind node associated with this data.
|
u32 bind_node_id; ///< Id of the bind node associated with this data.
|
||||||
u8 channel; ///< Channel that this bind node was bound to.
|
u8 channel; ///< Channel that this bind node was bound to.
|
||||||
|
|
@ -548,6 +554,7 @@ private:
|
||||||
// Mapping of mac addresses to their respective node_ids.
|
// Mapping of mac addresses to their respective node_ids.
|
||||||
struct Node {
|
struct Node {
|
||||||
bool connected;
|
bool connected;
|
||||||
|
bool spec;
|
||||||
u16 node_id;
|
u16 node_id;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
|
||||||
16
src/core/hle/service/nwm/uds_common.h
Normal file
16
src/core/hle/service/nwm/uds_common.h
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
// Copyright 2025 Azahar Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "core/hle/service/service.h"
|
||||||
|
|
||||||
|
namespace Service::NWM {
|
||||||
|
|
||||||
|
enum class ConnectionType : u8 {
|
||||||
|
Client = 0x1,
|
||||||
|
Spectator = 0x2,
|
||||||
|
};
|
||||||
|
|
||||||
|
}; // Service::NWM
|
||||||
|
|
@ -286,9 +286,10 @@ SecureDataHeader ParseSecureDataHeader(std::span<const u8> data) {
|
||||||
return header;
|
return header;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<u8> GenerateEAPoLStartFrame(u16 association_id, const NodeInfo& node_info) {
|
std::vector<u8> GenerateEAPoLStartFrame(u16 association_id, ConnectionType conn_type, const NodeInfo& node_info) {
|
||||||
EAPoLStartPacket eapol_start{};
|
EAPoLStartPacket eapol_start{};
|
||||||
eapol_start.association_id = association_id;
|
eapol_start.association_id = association_id;
|
||||||
|
eapol_start.conn_type = conn_type;
|
||||||
eapol_start.node.friend_code_seed = node_info.friend_code_seed;
|
eapol_start.node.friend_code_seed = node_info.friend_code_seed;
|
||||||
|
|
||||||
std::copy(node_info.username.begin(), node_info.username.end(),
|
std::copy(node_info.username.begin(), node_info.username.end(),
|
||||||
|
|
@ -328,12 +329,7 @@ NodeInfo DeserializeNodeInfoFromFrame(std::span<const u8> frame) {
|
||||||
std::memcpy(&eapol_start, frame.data() + sizeof(LLCHeader), sizeof(eapol_start));
|
std::memcpy(&eapol_start, frame.data() + sizeof(LLCHeader), sizeof(eapol_start));
|
||||||
|
|
||||||
NodeInfo node{};
|
NodeInfo node{};
|
||||||
node.friend_code_seed = eapol_start.node.friend_code_seed;
|
return DeserializeNodeInfo(eapol_start.node);
|
||||||
|
|
||||||
std::copy(eapol_start.node.username.begin(), eapol_start.node.username.end(),
|
|
||||||
node.username.begin());
|
|
||||||
|
|
||||||
return node;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
NodeInfo DeserializeNodeInfo(const EAPoLNodeInfo& node) {
|
NodeInfo DeserializeNodeInfo(const EAPoLNodeInfo& node) {
|
||||||
|
|
@ -380,4 +376,12 @@ EAPoLLogoffPacket ParseEAPoLLogoffFrame(std::span<const u8> frame) {
|
||||||
return eapol_logoff;
|
return eapol_logoff;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
EAPoLStartPacket DeserializeEAPolStartPacket(std::span<const u8> frame) {
|
||||||
|
EAPoLStartPacket eapol_start;
|
||||||
|
|
||||||
|
std::memcpy(&eapol_start, frame.data() + sizeof(LLCHeader), sizeof(eapol_start));
|
||||||
|
return eapol_start;
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace Service::NWM
|
} // namespace Service::NWM
|
||||||
|
|
|
||||||
|
|
@ -11,6 +11,7 @@
|
||||||
#include "common/swap.h"
|
#include "common/swap.h"
|
||||||
#include "core/hle/service/nwm/uds_beacon.h"
|
#include "core/hle/service/nwm/uds_beacon.h"
|
||||||
#include "core/hle/service/service.h"
|
#include "core/hle/service/service.h"
|
||||||
|
#include "core/hle/service/nwm/uds_common.h"
|
||||||
|
|
||||||
namespace Service::NWM {
|
namespace Service::NWM {
|
||||||
|
|
||||||
|
|
@ -90,9 +91,8 @@ constexpr u16 EAPoLStartMagic = 0x201;
|
||||||
struct EAPoLStartPacket {
|
struct EAPoLStartPacket {
|
||||||
u16_be magic = EAPoLStartMagic;
|
u16_be magic = EAPoLStartMagic;
|
||||||
u16_be association_id;
|
u16_be association_id;
|
||||||
// This value is hardcoded to 1 in the NWM module.
|
enum_le<ConnectionType> conn_type;
|
||||||
u16_be unknown = 1;
|
INSERT_PADDING_BYTES(3);
|
||||||
INSERT_PADDING_BYTES(2);
|
|
||||||
EAPoLNodeInfo node;
|
EAPoLNodeInfo node;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
@ -132,7 +132,7 @@ SecureDataHeader ParseSecureDataHeader(std::span<const u8> data);
|
||||||
* communication.
|
* communication.
|
||||||
* @returns The generated frame body.
|
* @returns The generated frame body.
|
||||||
*/
|
*/
|
||||||
std::vector<u8> GenerateEAPoLStartFrame(u16 association_id, const NodeInfo& node_info);
|
std::vector<u8> GenerateEAPoLStartFrame(u16 association_id, ConnectionType conn_type, const NodeInfo& node_info);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Returns the EtherType of the specified 802.11 frame.
|
* Returns the EtherType of the specified 802.11 frame.
|
||||||
|
|
@ -151,6 +151,8 @@ u16 GetEAPoLFrameType(std::span<const u8> frame);
|
||||||
*/
|
*/
|
||||||
NodeInfo DeserializeNodeInfoFromFrame(std::span<const u8> frame);
|
NodeInfo DeserializeNodeInfoFromFrame(std::span<const u8> frame);
|
||||||
|
|
||||||
|
EAPoLStartPacket DeserializeEAPolStartPacket(std::span<const u8> frame);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Returns a NodeInfo constructed from the data in the specified EAPoLNodeInfo.
|
* Returns a NodeInfo constructed from the data in the specified EAPoLNodeInfo.
|
||||||
*/
|
*/
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue