Fixed realtime audio not working correctly at emulation speeds over 100%
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6808d35845
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1 changed files with 2 additions and 1 deletions
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@ -419,7 +419,8 @@ void DspHle::Impl::AudioTickCallback(s64 cycles_late) {
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// Reschedule recurrent event
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// Reschedule recurrent event
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const double time_scale =
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const double time_scale =
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Settings::values.enable_realtime_audio
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Settings::values.enable_realtime_audio
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? std::clamp(Core::System::GetInstance().GetStableFrameTimeScale(), 1.0, 3.0)
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? std::clamp(Core::System::GetInstance().GetStableFrameTimeScale(),
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100. / Settings::values.frame_limit.GetValue(), 3.0)
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: 1.0;
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: 1.0;
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s64 adjusted_ticks = static_cast<s64>(audio_frame_ticks / time_scale - cycles_late);
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s64 adjusted_ticks = static_cast<s64>(audio_frame_ticks / time_scale - cycles_late);
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core_timing.ScheduleEvent(adjusted_ticks, tick_event);
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core_timing.ScheduleEvent(adjusted_ticks, tick_event);
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